Well, it has sure been a while - during which time I have switched jobs and moved to an ass-end of nowhere, blowing all my savings in process. I wish life came with an undo button, but without it - I'm stuck here for a year, and I might as well make the best of it.
Oh - and then the flash cart with the latest version of LOI got destroyed, costing me several months of very sporadic work - sad and annoying, but fairly inconsequential.
On the plus side - I've since been working on LOI fairly consistently, probably for the first time in almost a year. The destruction of my recent progress has also finally pushed me to implement real-time backup of my project flash drive to Dropbox and then to a folder on my lappy.
I will post visual updates later - they are currently minor, and include additions all across the board - tileset fixes, new rooms, new decor objects, puzzle implementations (still sort of broken), new enemies/obstacles and new Phaeton creatures. I've also been writing the game's script, and it seems I'll actually have to do a bit of restructuring in the early portion of the game map - nothing major, hopefully.