It's been a while, but work on LoI continued all this time, though even slower than usual, as I had some freelancing work to rob me of even the tiniest bit of free time... and then there is Red Faction Guerrilla. I never thought I could have so much fun destroying things - it's like I'm a little kid again - spending hours to build robots out of Legos, just to bombard them with AAA batteries...But I digress: )
Over the last weekend I added some background elements to the first puzzlette of the game - the one with the turning wheel.
...Oh, the turning wheel - I hope it wouldn't become the bane of my existence as it right now has all makings of one.
Among other things - I added another enemy - a Moai head that pops out of the ground and shoots fire, and can only be destroyed with a rolling smash. I gave the thing a very nice and elaborate breaking cycle, but unfortunately almost nobody will ever see it, as at the moment of impact a lot of dust and sparks are spawned, covering most of the animation... oh, well.
It's very colorful and nice to look at.
ReplyDeleteI have to say though, the wheel looks less realistic than the rest of the picture.
The wheel is a pain in the ass - it is composed of many sprite layers to give it a 3D-esque feel. If I was to abandon that and just make it flat - I would have a lot more freedom, as is - I'll have to do a lot of layer tweaking to make it look nicer.
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