Happy New Year, and holy crap! It's been five months since my last update, and I really don't have any groundbreaking progress to report on account of me being horrendously busy all this time.
There has, however indeed been SOME progress.
So, yeah - I guess some stuff happend in the last five months. The game isn't dead... just somewhat comatose.
There has, however indeed been SOME progress.
- For one thing - the starting "real world" city location - is closer to be done. It currently has only a small tilable building element, but now that I have a starting point it should go quicker.
- Additionally - I came up with another cool effect just for this short area - fake-reflective windows. It actually looks pretty cool - you'll see: )
- The Gun-Ganesha boss is almost done. His pattern is almost complete, as well as the animations, scripting and background elements, including a colossal Ganesha statue.
- Metroid-like minimap as well as a full-sized map of the world have been added, and work perfectly.
- Another boss has been partially added. This one should be awesome to animate and script.
- A projectile-firing enemy has been added, codename Bazooka Fox.
- A wall-crawling enemy ala Metroid Zoomers has been added, but has no finalized graphic.
- A walking tank enemy has been designed, but isn't animated yet.
- A rock golem sprite sheet is almost done.
- A lot of the background foliage is now animated.
- Dust floats in indoor sunbeams.
- Breakable blocks to hide secret paths.
- More tileset refinements.
- Some screen filters added to make similar looking areas have slightly different flavor.
- Much, much more, but probably too small to mention.
So, yeah - I guess some stuff happend in the last five months. The game isn't dead... just somewhat comatose.
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