I hate the idea of blogging - I really do, especially when it serves no real purpose other than attention-whoring. News-blogging - I can understand and relate to, but putting up what equates to your personal diary for all the world to see - it's douchy and pretentious... All that said - it's exactly what I'm doing now, despicable as it might be.
For a while now I have been making a game. "A while" in this case means almost a decade, and even longer if you count the 8-bit incarnations from my childhood. Now, before you say anything - it wasn't the same game all along, and the game has gone through at least 4 complete resets since its initial PC build back in 2001, but one element remains unchanged at its core - the protagonist, or more precisely the protagonist's name -Iya. Her age has changed over the years, currently hovering at about 12 years old. Her appearance went from a rather simplistic, poorly animated "chibi" figure, to what now is an almost properly proportioned and well-animated human child. Her personality and attitude also went all across the board from insipidly heroic, to sad, to bratty, to the current mix of determination and wonder, leaving any outside observer to conclude that I have absolutely no freaking idea of where the hell am I going with this. And that observer would've been right, or at least he would be up until the last reset of the project which happened three years ago - in 2006.
Now the game is finally shaping up, and though it is still far from completion, I want to keep a log of what is happening on the project - a log that can be read by anyone out there.
So, whatever: )
This is what at the moment passes for the title screen
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