Monday, December 23, 2013

Ultionus is up for pre-sale on Desura

The game has finally been approved by Desura and will be released on January 1st. Meanwhile it is up for pre-sale right over here.
  Desura Digital Distribution

Meanwhile I am still trying to figure out how to generate keys across platforms - so Desura buyers would get the game on Humble Store and vice versa. Anyone knows of an easy guide of how this is done?

Wednesday, December 18, 2013

Hey, did you guys know I made another game a long time ago?: )

Yes - my only other finished project is Maziac. It's a fairly terrible exploration platformer that might look a little like Spelunky, but was made years before Derek Yu's mega popular random generated game.
Well - it has now been added to the "Finished Projects" section along with Ultionus.
Maziac is completely free for Windows, assuming your machine can run something written in GameMaker 5 or earlier (it's all software graphics - no DirectX required!: )

Thursday, December 12, 2013

Ultionus: A Soundtrack of Petty Revenge is up on bandcamp.

Hello again guys and gals!
The awesome Jake 'Virt' Kaufman has just released the full soundtrack of Ultionus on bandcamp.
Here it is:

Working with this guy was amazing - I hope you like the way the game sounds.


Wednesday, December 11, 2013

Ultionus is now available for purchase via Humble Store!

So yeah - that was quick!
Ultionus: A Tale of Petty Revenge is now available for purchase via the Humble Store. In fact - you can buy it right off of here!

Just scroll to the bottom of the page and BAM! Windows and Ubuntu builds are included with every purchase. I am still working on procuring a Mac in order to get a build for that.
Back to the grind: )

Tuesday, December 10, 2013

Ultionus A Tale of Petty Revenge

While LOI is being completed - I have something to ease your anticipation. A brand new, complete game in fact!
Ultionus is inspired by the arcade games released for 8 and 16-bit home computers in late 80s and early 90s. Particularly games like Halloween Harry, Phantis, Astro Marine Corps and Jill of the Jungle had a lot of influence on the game's overall look and design simplicity. Though the gameplay in different stages varies between three major styles - shmup, autoscrolling shooter, and jump-n-shoot arcade - all three styles are easy to pick up and play, though tough as hell nevertheless.
The game's release is currently being finalized on Desura and Humble Store, and will be available for $10. It is also up on Steam Greenlight (so please - go vote for it if it's something you'd like). The game will also be available for free to all LOI supporters who pledged $10 or more.

Initially only Windows and a Linux versions will be available, but a Mac port is highly possible if only I could get my hands on a Mac computer.
An Ouya port is also complete and is waiting for YoYo games to implement the IAPs.
The game features music by Jake "Virt" Kaufman and Luke "A_Rival" Esquivel.

Friday, August 9, 2013

LOI Kickstarter is in the final stretch...

There is less than 48 hours remaining on my LOI kickstarter campaign, and we're still not at our funding goal, so if you've been lurking here and actually would like this game make in your lifetime - please consider backing it.

Thank you for your support guys.

Friday, July 26, 2013

An update so soon?! Whaaaa?!

Hey guys yet again,
Yesterday I have launched LOI demo to the universal sound of booing and dodging some rotten tomatoes.
Some people have complained of the game being unplayably slow - well, I think I have found the solution. Give it another try here:
or here:
or here:

Other things have been updated as well.

  • Added an option to turn the controller support on and off from the options menu (possibly slowdown-related)
  • Added Xbox360 D-Pad support.
  • Remapped menu buttons to better reflect the Xbox360 proper button layout - A select, B cancel (this translates to keyboard input of X select, C cancel)
  • Fixed a few kernel_obj errors caused by improper game reset.
  • Added some wicked speedhack to allow the game to run on even the slowest of computers (well, slowest of MODERN computers, I should've said - I'm sure there is a 486DX66 you'd love to run this on: )
  • Fixed a few collision and control issues, but no radical changes yet. (don't worry though, I'm listening, and will try to find compromises where I can).
Anyway! Gotta run.
Cheers guys!.


Hey guys!
Crazy stuff - I've made a LOI demo!

Go here and download it:

..or my personal dropbox

I warn you though, the demo is rough. It contains some art unfinished or placeholders, all-placeholder sound, missing effects and objects and code.


General notes:

  • The game is written in GM8.1, so Windows8 people have to turn the sound effects all the way down in order not to anger the cruel gods of Microsoft. 
  • You MUST unzip the entire game including the external files and folders.
  • The demo can be controlled with either the cursor keys+ZXC, or the WASD+123, which can be switched in the options menu.
  • The game also supports controllers - the button layouts for 360 controller and a sidewinder can be swapped in the options as well.
  • There is an unfinished "8-bit" version of the game in the EXTRAS menu.
  • Powerup items can be collected by standing over them and pressing up.
  • Iya can climb ledges when you jump to them and hold up.
  • Iya has two attack types - quick and strong. Tap attack button for quick, hold - for strong.
  • While in the air Iya can either slam enemies down with down+attack, or kick them up higher with up+attack.
  • Explore the area. There is one hidden powerup object and one health upgrade.
  • Save rooms are activated by standing in the middle and pressing up.
  • The sound and music are a placeholder. I have an awesome musician lined up for the project, but first I need some sweet, sweet Kickstarter money to pay him.
  • Badgers WILL mess you up... as will the bear... as will the bosses.
Hopefully - have fun: )

Friday, July 12, 2013

Legend of Iya Kickstarter is LIVE!

Hey guys - some exciting shit! I was finally been able to put LOI up on Kickstarter!

Pretty-pretty please support the project HERE!

Sunday, May 12, 2013

Not dead yet!

Nope - unlike what most of you probably think Legend of Iya is not dead. It IS in suspended animation for the time being, but work on it will resume in due time. I know my practice of neglecting this blog for nearly years at a time is ridiculous to say the least - but such is life. Unfortunately.
In the meantime - I've started another side-project, which will hopefully be easier to finish than the monstrous thing that is LOI - a remake of the old ZX Spectrum game Phantis. I will post info regarding it shortly. I hope: )