Today is the day Mystik Belle comes to modern consoles with the help of the awesome WayForward! I am still waiting for any kind of review scores to roll in, but it can't possibly do much worse there than it did on Steam. In fact I don't think it's even possible to do worse.
Meanwhile, the game is still available on Steam, as well as DRM-free via itch.io, Gamejolt and Humble.
So, once again today I'm sitting at a crossroads, all hinging on how well the console version does. Hopefully I will know soon, so I can make plans accordingly. Best case scenario - I'll be able to finish LOI without having to worry about picking up more freelance gigs.
Hey buddy Kickstarter backer here. I think you could raise considerable capital porting to Vita. Since your already on PS4 it shouldn't be a big leap. Vita is starving for good games and it has an INSANE attach rate of games per Vita. Plus you would have a spot near the top of the marketplace for a considerable amount of time since quality releases are getting more and more rare on the Vita. Metroidvania style games always feel more at home on handhelds so its a no-brainer. Anyways thats just my 2 cents, good luck. I can't wait to play LOI. Thanks for all your hard work!
ReplyDeleteA Vita port would be difficult. Instead of offloading shader effects to the GPU, the game uses CPU-intensive software "ghetto-shaders". While these effects work well even on a lowest-end PC, or an underpowered android device like OUYA, they slowed Vita to a crawl. The game would've required a major overhaul in order to be ported without a visual downgrade. Still, I would've loved to give it another try, but unfortunately I don't have a Vita dev kit.
DeleteA Switch port would be cool too, but I'm sure I don't have to tell you that. Indie games sell like hotcakes on the Switch.
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